Professions
Lythria’s economy centers around gathering and crafting professions and the harvesting of needed fluids from slaves.
Essential Materials
Harvested Resources
Tears
Tears can be harvested by anyone when the slave becomes Tearful, usually requiring torture or torment to bring them to a total loss of Joy.
The slave player must cooperate with this RP by clicking their Whimper, Cry and Bawl abilities in response to RP until they lose all their Joy and the Tearful status appears over their head.
She-Honey
She-Honey can be harvested from those with vaginas during orgasm.
The player must cooperate with this RP by clicking their arousal meter in response to RP until they lose all their Edge and the Having an Orgasm! Status appears over their head.
Seed (Active & Inert)
Seed can be harvested from those with penises during orgasm. Whether that seed is Active or Inert depends on the race of the one being harvested.
The player must cooperate with this RP by clicking their arousal meter in response to RP until they lose all their Edge and the Having an Orgasm! Status appears over their head.
Milk
Milk can be harvested by anyone from a slave with active Lactation. A slave who is not lactating may have lactation activated via a Lactis Serum, which must be injected by one trained in Medicine.
The slave must have Breasts, taken at character creation, in order to have Lactation function.
Blood
Blood may only be harvested by those trained in Medicine. It will cause a bit of Life damage to the player.
Because of this and some people’s limits on blood play, the RP should involve binding the victim first and OOC communication with the player about the intention. Victim players will need to give consent mechanically by activating their Willing/Restrained status before they can be targeted for blood draw.
From the Land
Gathering Professions
Horticulture
Once a day (20 hours), someone trained in Horticulture can use their Farming skill (unlocked when Horticulture is trained) to harvest resources from one of the following nodes: Garden, Apiary, Sericulture.
Husbandry
Once a day (20 hours), someone trained in Husbandry can use their Ranching skill (unlocked when Husbandry is trained) to harvest resources from one of the following nodes: Bird Flock, Reptile Bog, Fishery.
Metallurgy
Once a day (20 hours), someone trained in Metallurgy can use their Mining skill (unlocked when Metallurgy is trained) to harvest resources from Mines.
Naturalism
Once a day (20 hours), someone trained in Naturalism can use their Foraging skill (unlocked when Naturalism is trained) to harvest resources from one of the following nodes: Wild Thicket, Cactus Patch, Kelp Grove.
Works of Skill
Crafting Professions
Arcanistry
Arcanistry combines alchemy, enchanting, and Life Magic. Its key resources are the various fluids and bloods harvested from slaves, captives, and victims. Common resources gathered through Naturalism and Horticulture are also useful.
Culinistry
Culinistry encompasses baking, grilling, cooking, and brewing. Its key resources include milk, meats, garden fare, salt, spices, and other flavorings. Some ingredients crafted through Arcanistry will also be required on occasion.
ForgeCraft
ForgeCraft uses metals to create weapons, armor, tools, enchanted collars, and rings. Its key resources come from Metallurgy, supplemented by Lumber from Naturalism, Hide from Husbandry, and Enchanted Gems from Arcanistry.
Raimentry
Raimentry combines tailoring, leatherworking, and the creation of gear from natural materials such as bones, scales, and feathers. Enchanting Wash and Enchanting Lacquer produced through Arcanistry are also required for some of its finest gear.
